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Cocos2d-x multithreading?

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@nichlaspro132 wrote:

Does cocos2d-x use multithreading, like one thread for the game engine and one for user input? Or how are things made as efficient as possible?

Also, have you ever been in a situation where you as the developer had to use multithreading or is that extremely unlikely in cocos2d-x?

Thanks!

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