@Apollo18 wrote:
For various reason I had to remove the prebuilt box2d files and replace them with the source files. My app modifies the engine slightly and the newer prebuilt version actually disables properties which I require access to. I have it working in XCode/iOS, but I can’t seem to figure out how to add it to the Android project. I created a cocos2d-x project from an older version that had the box2d source files and yet I can’t find any reference to box2d in the Android project. Inside the external/box2d folder there is an Android.mk file which seems to be responsible for adding the search paths to the project, but I don’t know how that .mk file is accessed by Android Studio. Does any know how I can add the .mk file to the project or some other way to get box2d in the Android project.
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