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Sprite position precision -> flickers while scrolled

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@mr_cocos wrote:

Hi!

I figured out, that my sprites are flickering while scrolled slowly at subpixel positions.

I read this issue https://github.com/cocos2d/cocos2d-x/issues/12847 and I want to ask where to set the precision to highp?

For me it seems like, it is done by CCGLProgram::complileShader automatically or do I have to change a predefined shader? For example: ccPositionTextureColor_vert, ccPositionTextureColor_frag?

I tried this already but see no difference on Windows machine (not tested right now on iPhone device).

As written in the mentioned issue by @ricardo, I inserted a border with 2 pixels around each frame and also add one additional pixel for extruding. Is that the right way? It makes things better but still not perfect. Means there is still a little bit of flickering.

Maybe you can share your latest findings? @UKDeveloper99 @stevetranby

Thanks in advance for your help!

Best regards,
Stefan

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