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Including fmod in cocos2d-x 3.8 for iOS and Android

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@Rambazamba wrote:

Hi there, i want to try fmod now for iOS and Android. ATM I use version 3.8. My plan would be to copy the programmers apis for android and ios into the external folder and write some kind of wrapper class to controll fmod.
But how do I include the fmod.jar or .a files for example? Fmod provides a demo example for windows (https://github.com/fmod/EarthWarrior3D) that does not help too much. Other tutorials I found were too old to be used. Is there some tutorial how to add external libraries to cocos2d-x?

Best regards
Rambazamba

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