@cubby208 wrote:
OK, So I have been trying to get into cocos 2d. I am having a fit of a time getting it set up because of all the console stuff, and where to put files... and I think I previously messed some of this stuff up when setting up opengl.
Anyway. I am going to try to start again!! My problem is I would love to get it set up on a school computer... the downside being that this computer asks for administrator privileges every stinking time!!!!
My teacher is fond of me and trusts me, so he will probably sign off on them, however I dont want to bombard him or annoy him.
I am avoiding using a cocos2d editor because I really dont like editors, I prefer to place and create all of my objects inside of code. Also I am fluent in C++ and Java.
Also I am technically developing an android app, however if thats two complex mabye I can port it.
So I have some questions.
- What would be the way to get cocos going on a school computer (Minimal ammount of admin privelages... doubtful that I can use command prompt without it storming the building declaring I am "Hacking the system")
- If I developed it for pc, would it be easy to port it over to android? Perhaps if its too hard to set up the android side on a school computer I could just do the android stuff later? I do all of my placements and sizes as a function of screen size, so that wont be an issue.
- Is it harder to get cocos2d for android targets going, or cocos2d for pc going?
Thanks so much! Hope to be joining your community soon!
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