@DanielRossler wrote:
I’m trying to migrate a working game from 2.2.6 to 3.17
It crashes with:
malloc: Heap corruption detected, free list is damaged at …
When the game runs in Xcode on the simulator of iPhone XR.
It happens each time in a different code segment after some extensive small memory allocations.
Any ideas?
Any procedures to detect the problem?
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