@MatX wrote:
How can I use V2F_C4F_T2F in a Sprite so that I can specify the position, the color and the texture coordinates within a texture bound to a Sprite at the same time? Sort of like here:
But I want to be able to manipulate even the texture coordinates. Triangles made up of V2F_C4F_T2F objects seem to be a perfect fit for this - only I don’t know how to achieve this…
Posts: 1
Participants: 1