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About graphics and sprites in general

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@digimikeh wrote:

Hi!..
Yesterday I was studying Donkey Kong Country from SNES where Super Stamper Brothers did a great job taking real life object pictures and then passed them into their framework, I´m trying to do something similar, but I´m not pretty sure the way I need to follow to generate that fancy backgrounds… Since a platform game is a very long stripe of way, I was wondering how good idea (to performance) is to generate a “8192w (or even more) x 512h” png image rather than tiling it like most developers do.

has anyone tried this long png stripe ?
Greetings

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