@FelixFox wrote:
Hello,
I’m working on an (five years) old cocos2dx project and I’m getting the following errors when debugging for AppleTV
Xcode 11 / tvOS 13 / cocos 2d-x 3.10Apple Mach-O Linker (ld) Error
Undefined symbols for architecture arm64: "cocos2d::TextureCube::create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)", referenced from: cocos2d::CameraBackgroundSkyBoxBrush::create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in libcocos2d tvOS.a(CCCameraBackgroundBrush.o) "cocos2d::TextureCube::setTexParameters(cocos2d::Texture2D::_TexParams const&)", referenced from: cocos2d::CameraBackgroundSkyBoxBrush::create(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) in libcocos2d tvOS.a(CCCameraBackgroundBrush.o) "RatingLayer::create()", referenced from: ParallaxApplication::createAndShowRatingLayer() in ParallaxApplication.o "RatingLayer::acquireBackdrop()", referenced from: ParallaxApplication::createAndShowRatingLayer() in ParallaxApplication.o "RatingLayer::setReturnCallback(std::__1::function<void ()>)", referenced from: ParallaxApplication::createAndShowRatingLayer() in ParallaxApplication.o "RatingLayer::hide()", referenced from: ParallaxApplication::ratingLayerCallback() in ParallaxApplication.o "RatingLayer::show()", referenced from: ParallaxApplication::createAndShowRatingLayer() in ParallaxApplication.o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
The code runs fine on iOS and macOS. This problem appears only on tvOS.
I’m not an experience coder but I know that the guys who build this code were. I’ve been stuck on this for the last two days and I feel I’m missing something stupid.
Any guidance is very appreciated.
Thanks in advance
Posts: 1
Participants: 1