@jmclaveria wrote:
Currently my game is overlaping a few textures to draw the main character. Each texture has the same number of frames.
For example, the character is drawn overlapping a frame of a "body" texture, a frame of a "helmet" texture, a frame of a "weapon" texture, etc.
With this configuration I can build a lot of combinations for the character. The player chooses a combination before the game starts.
I was wondering if overlaping all the textures in a render texture on loading screen would increase the performance. Instead of drawing 4 sprites from 4 different textures a single sprite from a render texture would be drawn.
What do you think? Any tip will be appreciated
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