@rahul_d_v wrote:
Hey all, I made a short game kinda maze type. Till now, whatever I did is fine and working. Now I want to add some sounds into it, so I Implemented AudioEngine.h But when I include AudioEngine.h, it is building successfully but after that giving runtime error 0xc000007b (unable to start the application). Currently, I am using cocos2d v4 and vs2019.
I only added these line in my code:.... #include "audio/include/AudioEngine.h" .... bool HelloWorld::init() { if (!Layer::init()) { return false; } if (AudioEngine::lazyInit()) { auto musicId = AudioEngine::play2d("sounds/background music.mp3"); AudioEngine::setVolume(musicId, 0.25f); CCLOG("Audio initialized successfully"); } else { CCLOG("Error while initializing new audio engine"); } .... .... }
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