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Confused on where to start

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@Glidos wrote:

I have a completed cocos2d-iphone game. I'm looking to port to Android. I've heard good things about Lua, but I'm struggling to find out what the current state of Lua support is in cocos2d-x. I've downloaded the cocos2d-x package and followed the installation instructions. cpp-tests is building successfully. I've looked around for the IDE called Code but it looks like that is no longer the best choice. I've seen forum posts that suggest I should download the cocos package and that will include Cocos Studio which supports Lua development. Is that right? Is that what people use? Should I delete what I've already downloaded?

I also cannot find Lua API documentation, only C++ JS. It makes me wonder whether Lua is a serious option.

Any advice much appreciated.

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