Hi guys, can i get a little help please?
if i create a Sequence:
auto cb = CallFuncN::create(CC_CALLBACK_0(animationEnd, this));
cb->setTag(someID);
auto seq = Sequence::create(animate, cb, nullptr);
sprite->runAction(seq);
lets say i want to intercept this seq and stop it how do i do that?
i have tried:
sprite->stopAllActions();
sprite->stopActionByTag(someID);
but the callback is still getting called.
i have also set the tag to the sequence. same results;
it looks like its a bug.
thanks in advance!
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