hi,
was setting jump using delta as follows: when i press the jump button, a timmer float variable is trigger. All I do is timer += delta; and then when the jump stops I reset timer to zero.
This works fine, but of course if I change the frame rate to 30 instead of 60, no delta es different and my jump is much higher. Even if I do time += 0.1, the addition still depends on the refresh rate and my jump changes.
So how do you deal with transformations like a jump or anything else without depending on delta.
Does that question make any sense?
thanks.
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