Hello all Before i start to do it , is there any way or ant body already did it . i want to encrypt the resources in the game in efficient way the purpose the resources have copyrights so when you download APK you won't be able to see them .
The question have bean asked : http://discuss.cocos2d-x.org/t/how-to-encrypt-resources-in-cocos-js/23488 [ paid solution ]
Hello. What do you think is the best way that graphical resources could be encrypted ? Now, if you generate an Android APK, anyone can extract the atlases and all the game art. CocoStudio API can only load GUI and Scenes from a JSON file, as far as I know. This file is not the problem, but the atlases. Should I modify Cocos2d-x CocoStudio source code ? Is there any other way ?
Thank you!
I am using TinyXml2 to save data.
While it is able to read/write data in the Xml file, I would like to know whether it is possible to encrypt/decrypt the file. Some data is used for leaderboard and should not be viewed by Players easily.
Thanks