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Cocos2d-x 3.11.1 on Android 5.0 , 5.0.1 Crashing

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@energyy wrote:

Hi,

I think there is some kind critical issue on Android 5.0 , 5.0.1 we have following crash logs for that devices:

Crashed: nlab.sportgames
0  libcocos2dcpp.so                                         0xa4ffd958 cocos2d::Node::onEnter() (CCNode.cpp:1307)
1  libcocos2dcpp.so                                         0xa4ffd95d cocos2d::Node::onEnter() (CCNode.cpp:1307)
2  libcocos2dcpp.so                                         0xa4ffd95d cocos2d::Node::onEnter() (CCNode.cpp:1307)
3  libcocos2dcpp.so                                         0xa4ffd95d cocos2d::Node::onEnter() (CCNode.cpp:1307)
4  libcocos2dcpp.so                                         0xa4f2addf GameScene::onEnter() (GameScene.cpp:238)
5  libcocos2dcpp.so                                         0xa4ffd95d cocos2d::Node::onEnter() (CCNode.cpp:1307)
6  libcocos2dcpp.so                                         0xa503293f cocos2d::Director::setNextScene() (CCDirector.cpp:1128)
7  libcocos2dcpp.so                                         0xa50326cd cocos2d::Director::drawScene() (CCDirector.cpp:287)
8  libcocos2dcpp.so                                         0xa50341dd cocos2d::DisplayLinkDirector::mainLoop() (CCDirector.cpp:1406)
9  libcocos2dcpp.so                                         0xa4fa7f4b Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender (Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp:18)
10 data@app@com.funlab.sportgames-1@base.apk@classes.dex    0xa601a691 (Missing)

Crashed: nlab.sportgames
0  libcocos2dcpp.so                                         0xa09544c0 cocos2d::Sequence::update(float) (CCActionInterval.cpp:375)
1  libcocos2dcpp.so                                         0xa0953e51 cocos2d::ActionInterval::step(float) (CCActionInterval.cpp:147)
2  libcocos2dcpp.so                                         0xa09fe1ad cocos2d::ActionManager::update(float) (CCActionManager.cpp:421)
3  libcocos2dcpp.so                                         0xa09a1703 std::_Function_handler<void (float), void cocos2d::Scheduler::scheduleUpdate<cocos2d::ActionManager>(cocos2d::ActionManager*, int, bool)::{lambda(float)#1}>::_M_invoke(std::_Any_data const&, float) (CCScheduler.h:284)
4  libcocos2dcpp.so                                         0xa09ac96f cocos2d::Scheduler::update(float) (functional:2471)
5  libcocos2dcpp.so                                         0xa099f6a3 cocos2d::Director::drawScene() (CCDirector.cpp:276)
6  libcocos2dcpp.so                                         0xa09a11dd cocos2d::DisplayLinkDirector::mainLoop() (CCDirector.cpp:1406)
7  libcocos2dcpp.so                                         0xa0914f4b Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender (Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp:18)
8  data@app@com.funlab.sportgames-1@base.apk@classes.dex    0xa19b5491 (Missing)

Is it coso2d-x core issue or out code behaviour?

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