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What object Pooling methods does coocs2d-x support?

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@sheshmoshen wrote:

Hello, I have seen many sample projects and all are extremely inefficient being that they create new objects all the time without considering re-use (an object pool). In my game I'm going to be creating many sprites and I wan't to re-use them is there any standard way in cocos2d-x to implement because otherwise I can do it myself?

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