Quantcast
Channel: cocos2d-x - Cocos Forums
Browsing all 2748 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

CC_PROPERTY related error

I am changing cocos2d-x version 3.8.1 to 3.17.2. I am writing these libraries in my project. GitHub GitHub - smilingpoplar/CCBlade: a blade effect like Fruit Ninja a blade effect like Fruit Ninja....

View Article


BezierTo does not move at constant speed

Using BezierTo on a Sprite I note that it moves at different speeds at different places on the curve. Any solutions for this? I have a path made up of curves, for each curve I calculate the length and...

View Article


Need to save a sprite to specified area rather than bundle

When I use RenderTexture to save a sprite, it saves it to the bundle area on the Mac (seems to work fine on Windows). Is there an alternate way to save the sprite out, perhaps converting it to CCImage...

View Article

Load entire level at once or by fragments

hello, this is a theoretical question. Say you have a game like super mario. Back then, what they did it in old consoles, or at least for that specific game in the NES, they loaded the level on the...

View Article

Use cocos name in my fork

Hi, I want have a fork of cocos with a new name that have cocos in it (ex: cocosdx). There is any legal problem? Thanks. 2 posts - 2 participants Read full topic

View Article


Beginner guide to desktop controller input?

hello, I have search a lot in google and this forum about how to input a gamepad controller, but didn’t really succed to follow how to actually make it work. Some topic are very old, and some other...

View Article

How to resolve this question?

When the size of the game scene exceeds the size of the screen, when the protagonist moves to the right, the scene will also move to the right. Suppose a button is added in the lower right corner of...

View Article

UserDefault on Mac

I started using UserDefault to save my settings, and they work great on Windows, and they seem to work great on my own Mac, but multiple people who bought the game are having problems that the Windows...

View Article


Unresolved external symbol

It shows the errors: 1>first.obj : error LNK2001: unresolved external symbol “public: virtual void __thiscall first::onKeyPressed(enum cocos2d::EventKeyboard::KeyCode,class cocos2d::Event *)”...

View Article


Image may be NSFW.
Clik here to view.

[Multi Resolution] How do I support the resolution of 6.1 inch iPhone devices?

I am currently updating cocos2d-x version 3.8.1 to 3.17.2. My existing game is in landscape mode. The design resolution size of my game project is 480 x 320. In the meantime, many iPhone devices have...

View Article

Image may be NSFW.
Clik here to view.

Xcode 14 Cocos2d-x Problems

After updating Xcode to version 14, I get the following problem when compiling Any help would be appreciated 1 post - 1 participant Read full topic

View Article

How to resolve this question

When I use the following code, I can see the “node2” sprite after running the program. node2 = Sprite::create("ty.png"); node2->setPosition(Vec2(700, 600)); this->addChild(node2,5); auto...

View Article

Issue with compiling a project

Hi Friends, I am getting back to cocos2d-x after almost half a decade. And having issue trying to compile a new JS project. I have a fresh Ubuntu 18.04 box setup with Java 1.8, Cmake, and all other...

View Article


Physics3D Test in cpp-tests fails if boss.c3b is replaced by boss.obj

cocos2d-x version: v4 devices test on: iPhone SE3 simulator iOS 15.4 developing environments NDK version: NIL Xcode version: 13.3.1 VS version: browser type and version: Steps to Reproduce: In bool...

View Article

Is it possible to perform a sequence frame animation without adding every frame?

I only know that the sequence frame animation should be executed like this, the code is as follows: SpriteFrameCache::getInstance()->addSpriteFramesWithFile("a.plist"); auto pSprite2 =...

View Article


iOS in-app purchases

I know that sdkbox is no longer available. So I’m going to implement in-app purchases in a native way. I’m going to start with iOS. I’m not sure how to communicate between the Object-c source code and...

View Article

Image may be NSFW.
Clik here to view.

"cocos" command (prompt) not recognized

I just installed cocos2d-x v4, and as soon as I ran the setup.py and installed cmake, I tried making a new project… but the command “cocos” its not recognized. I tried countless different methods to...

View Article


Read plist files and integrated png images in cocos2d-x

the code as follows: SpriteFrameCache *sfc = SpriteFrameCache::sharedSpriteFrameCache(); sfc->addSpriteFramesWithFile("protagonist_move/aaaa.plist"); auto sprites =...

View Article

For statement shows undefined identifier "vec"

the code as follows: auto frameCache = SpriteFrameCache::getInstance(); frameCache->addSpriteFramesWithFile("protagonist_move/aaaa.plist"); auto sprite =...

View Article

Android Performance Tuner

Dear Cocos Community, I am using cocos2d-x v4 now for some time and would like to integrate Android Performance Tuner. Has anyone done this before. I tried to implement the google tuningfork and proto...

View Article
Browsing all 2748 articles
Browse latest View live