Create box2d physics based on big tiled map?
@nichlaspro132 wrote: Hi! When you have a tiled map that has tile width and height of 32 px and create a much more simpler map like this: tiledsimple.PNG1498x884 156 KB (Plus there is perfect squared...
View ArticleHow to prevent LabelTTF to be scaled or look blury when upscaling sprite
@Meir_yanovich wrote: I have sprite which i upscale it by 6 , this sprite have LabelTTF as child which get upscaled also can i prevent the font to be upscaled ?it looks like this : Screen Shot...
View ArticleLabel: system font vs TTF
@MikhailSh wrote: What is better to use for Label: label->setSystemFontName("fontName"); or label->setTTFConfig(ttfConfig); If i understood correctly,in first case: - cocos2d-x will generate...
View ArticleNot able to get the correct size of node created by spine2d
@satyaKT wrote: Hello there,I am trying to get the size of node which is created from spine,but i am getting my width and height as 0.Here is my code Size s =...
View ArticleHow to download zip file from url and save it on writable directory with...
@shaktiraj wrote: Hi,i would like to download a zip file from server and store it on writable directory,i'm using cocos2d-x v3.11.my zip file size is about 70 MB..Please help me.Any suggestions are...
View Article[Cocos2d-x 3.12] Crash on Android when game starts
@drakon99 wrote: Hi guys I'm experimenting a very weird behavior of Cocos2d-x on Android: I have an Italian Galaxy S4 and it seems that cocos2d-x (3.12 but very likely also previous versions) works or...
View ArticleHow to toggle screen to fullscreen or windowed in Mac OS X?
@Petro wrote: Hi there,How to implement toggle of screen size among windowed or fullscreen mode in Mac OS platform? Changing should be made in runtime. Posts: 1 Participants: 1 Read full topic
View ArticleLots of problems on Win32 build
@dogwalker wrote: I'm trying to get my game to run when downloaded from Steam. Please correct me if I'm wrong, but I think I have to build the game as 32-bit, because I read a few posts that indicate...
View ArticleWhy is curl still linked on Android in v3.12?
@pandemosth wrote: Continuing the discussion from OpenSSL problem again: jarsj: @zhangxm @ricardo I am bit confused. I was under the impression that 3.9 (or 3.8) removed dependency on CURL for android...
View ArticleCCLOG not showing string correctly?
@nichlaspro132 wrote: Hi! I am trying to convert a char to a string and then show it in the log using the CCLOG and here is my code: std::string letters = "abcdefghijklmnopqrstuvwxyz"; string er(1,...
View ArticleLoad Terrain Async in a thread
@godrek wrote: Anyone can give me orientation about this? I want to load multiple terrains on a scene... but if I try to load on main thread... the app freezes for a second... Is possible to load a...
View ArticleCentrering of sprites on screen?
@nichlaspro132 wrote: Hi! Let's pretend there are three sprites that we want to center and we can do that by dividing the visiblesize.width by something like 5 and then set the sprites position...
View Article[BUG] Actions within a Sequence don't update elapsed time?
@qwpeoriu wrote: I have written a custom action, and I update its state/progress not based on the value passed in to its update method (which is a completion ratio, from 0.0 - 1.0), but instead based...
View ArticleCocos2d-x 3.12 Privacy?
@energyy wrote: cocos new -l cpp test312In order to continually innovate and improve Cocos products, Chukong Aipu may collect certain usage statistics from the software including but not limited to a...
View ArticleWindows 10 fade action colour issue
@Yucel wrote: I am banging my head on walls for a while now to fix this. When I built the our game as Universal Windows App the fade action somehow changes the colour to light Gray when the action is...
View ArticleOpen safari from webview
@sefiroths wrote: Hi, I'd like to open browser from a webview.using a link with target="_blank" don't do anything.I have made this change to UIWebViewImpl-ios.mm but I don't know if it is the best...
View ArticleSDKBox IAP plugin not calling success
@zanemx wrote: Hi. We recently published an iOS app with consumable and 1 non_consumable IAPs. Everything works fine in sandbox mode. But when published to the app store (live), the success function...
View Article[v3 branch, Android] Audio makes game to crash
@drakon99 wrote: Hi guysI'm testing the v3 branch because it include this (important) audio patch for Android. github.com [big refactoring] Audio latency fix for Android. Support to preload effects on...
View ArticleCan i start full game development from beginning with android studio?
@crazy_learner wrote: Can i start full game development from beginning with android studio ? Posts: 5 Participants: 3 Read full topic
View ArticleSprites from sprite sheet showing as black rectangles!?
@nichlaspro132 wrote: Hi! After publishing my sprite sheet from texture packer all my sprites are shown like this!: Screen Shot 2016-07-24 at 1.33.23 PM.png518x1284 33.2 KB I have this sprite...
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