Copy to clipboard?
@shipit wrote: I want the users of my game to be able to copy their UUID to clipboard so they can send us an email and paste that UUID in the email app. How do I go about doing this? Basically tap a...
View ArticlePrebuilt generation not working in 3.13.1 and 3.11.1
@crittergorge wrote: hello there,i'm trying to generate prebuilts with cocos command but i stumble into errors. does anyone know a workaround? ----- trying prebuilt 3.13.1 max:cocos2d-x-3.13.1 cocos...
View ArticleSignificant Issue - Drawing corrupted when open app right after installation
@StanLeung wrote: Hi All, I am using 3.10 to develop android game. Then I find that if I select android's "open" button right after android app installation. First time it is fine, but if I press...
View ArticleIntroduction to Cocos2d-x
@akk0rd87 wrote: Hi all. I have dowloaded cocos2d-x-3.13.1.zip from this link http://www.cocos2d-x.org/filedown/cocos2d-x-3.13.1.zip. I use windows for developing. 1) I have built cpp-tests for...
View ArticleRendering performance issue ? - cocos2d-x v3.13
@floboc wrote: Hello everybody,I am experiencing some rendering performance issue with cocos2d-x v3.13 on a simple static scene.Note that I didn't test any other cocos2d-x version, so I don't know if...
View ArticleIs There Some Tools can generate animation plist for AnimationCache?
@niu2x wrote: just need a tool's name Posts: 4 Participants: 3 Read full topic
View ArticleUnsure about Mac graphics [RESOLVED]
@dogwalker wrote: Never mind, I resolved this - but I can't see how to delete my post now. Posts: 1 Participants: 1 Read full topic
View ArticleCocos new -t binary yields "Template 'binary' is not found"
@blueled wrote: I have Cocos2d-x 3.13.1 and successfully pre-built the library for every platform. When I do this: cocos new game -p com.company.game -l cpp -t binary I get: Template named 'binary' is...
View ArticleHow to reuse framework on XCode instead of recreate sample project?
@tomsawyer wrote: I use command line everytime to create new project.And after that, it creates 420mb folder with my project name in it.Xcode have to take 5 minutes to recompile the whole source code....
View ArticleAssetsManager and different kinds of failures
@deil wrote: Hi all! I'm trying to implement careful handling of assets downloading process. And looking through AssetsManagerEx code I don't see any way to handle a situation when we have downloaded...
View ArticleWhy removeFromParent()/removeChild() Could Be Dangerous?
@Joseph39 wrote: OK i will rephrase the Question: Why removeFromParent()/removeChild() could be dangerous in big heavy scenes? we all know that nodes children are maintained inside a vector like this:...
View ArticleWhen will Cocos2d-x supports Vive?
@naive231 wrote: As title.Another question is, will you support controllers operations of Vive and Rift?If it will, what is your roadmap? Posts: 4 Participants: 2 Read full topic
View ArticleiOS10 app icon become splashscreen
@sefiroths wrote: Hai I ha ve released an app with Cocos v3.9 but, with the iOS 10, now when I click the icon, the icon become large full screen. Till iOs9 the splashscreen was correct...How can I...
View ArticleiOS 10.0.1 performance issue
@zubyzub wrote: Hello guys, i do have some serious issues with touch performance on iOS 10.+ tested cocos version 3.10 and 3.13.1. After while for no clear reason - (void)touchesMoved:(NSSet *)touches...
View ArticleHow to detect touch between line(DrawNode) and sprite?
@YouRASH wrote: How to detect touch between line(DrawNode) and sprite? Posts: 2 Participants: 2 Read full topic
View ArticleImport UI design from Cocos Creator
@floboc wrote: Hello,I couldn't find the answer in the previous post: is there a way to import a UI layout designed in Cocos Creator for use in a cocos2d-x c++ project ?The documentation page...
View ArticleHow do i draw a circle?
@tomsawyer wrote: I've read about drawCircle method but i really can't draw this simple thing even after searching on this forum. Here is my code. DrawNode *drawnode = DrawNode::create();...
View ArticleQuestions of mine on Cocos2d-x
@Izrab wrote: I am need to cocos2d-x, I have several questions. 1) Can Cocos2d-x run on Mesa?2) What are all cocos2d-x dependencies to run on a computer?3) Can I make a GUI and desktop environment...
View ArticleTutorial: How to build ZigZap 1 tap game with procedurally generated endless...
@umen242 wrote: Hello allI created new tutorial on how to develop 1 tap ZigZag game with procedurally generated endless level .This type of game is played by millions , and there any many variants of...
View ArticleCocos2d-x 3.13.1: error with cocos run (Android)
@drakon99 wrote: Hi guys! I moved to Cocos2d-x 3.13.1 from a couple of days (I moved from 3.12).My game works great when compiled for Linux.When however I try to execute my game on my Android device I...
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