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Record Screen And Play while playing

@sunil9038 wrote: I am trying to play my game screen in rightsize of corner in a scale of .25f.But memory consumption goes upto 1 GB within one minute.How can i fix it?My code:- .h file void...

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Implement Spinning Globe in cocos2dx

@Apoorva wrote: Hi @stevetranby , I want to implement a spinning globe in cocos2dx , without using 3D material .Is is possible ? if yes then please guide me to achieve this.Thaks Posts: 2...

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How to build a 3D isometric game?

@damort wrote: I'd love to make a game similar in style to Holy Shift Game (@HolyShiftGame): https://twitter.com/HolyShiftGame?s=09 Anyone have ideas around design, implementation, tools, etc.? Posts:...

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DrawNode circle drawing

@sheshmoshen wrote: Hello I'm using DrawNode to draw a circle how can I draw a thick circle meaning only the stroke part is visible? Posts: 4 Participants: 2 Read full topic

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Opening URLS in a browser

@sheshmoshen wrote: Is there a cross platform way of opening urls in an external browser in cocos2d-x? Posts: 2 Participants: 2 Read full topic

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Can't run cpp tests on any Android device

@Gdrop wrote: I did as described here: http://cocos2d-x.org/docs/installation/Android-Studio/I'm using Ubuntu.I tried on AVD and real device - I'm getting exactly the same message: Also in logcat I've...

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FATAL EXCEPTION: main java.lang.UnsatisfiedLinkError: Couldn't load MyGame...

@jaunt wrote: Cocos2d-x 3.14.1 Seems to build fine with android studio. Running on device or simulator shuts down with "Unfortunately ... has stopped". Any ideas? Posts: 3 Participants: 1 Read full...

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Run sprite action when button click

@kemz wrote: this is my code for the button click which need to run a sprite action when click but it gives the following error when clickedany help? thank you in advance Posts: 2 Participants: 2 Read...

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Drawing a semi circle

@sheshmoshen wrote: Hello how can I draw a semi circle with a angle meaning that the circle isn't closed? Posts: 1 Participants: 1 Read full topic

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Prebuilt Libraries - gen-libs & NDK versions

@zx12a1 wrote: Hi I am following the link below to try and upgrade my build so I can debug in Android Studio. I can build my cocos libraries using the following command: cocos gen-libs -p android --ap...

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net::ERR_SPDY_PROTOCOL_ERROR on facebook game

@gabdab wrote: Any idea how to overcome net::ERR_SPDY_PROTOCOL_ERROR ?https://apps.facebook.com/1924259171194458 Posts: 1 Participants: 1 Read full topic

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3.14.1 / 3.15 Cocod2dxHelper, activity, and downloader errors on android build

@jaunt wrote: I'm trying to build my game with Cocos 3.14.1, and I've gone through the process of syncing with the most up-to-date branch of 3.15, at least in terms of the android studio project...

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JPG sprite use more memory then PNG?

@pineoc wrote: http://www.cocos2d-x.org/wiki/How_to_Optimise_Memory_Usage#Tips-amp-TricksIn this link on tricks,9.Be careful to use JPGs!This means JPG use more memory then PNG?I test some code JPG,...

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VR Cardboad looks different

@overcocos wrote: My bad. solved, please delete Posts: 2 Participants: 2 Read full topic

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Problem with updating APK in Google Play keeping OBB from previous version...

@hellobody wrote: Hi folks, Google Play gives us an option not to update OBB file if there was no changes in it and keep the old version even you uploaded a new .apk file with higher VersionCode.To...

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FireWork Particle

@sheshmoshen wrote: Hello I want to create a firework type of emission using a texture that i have.How can I do this programmatically i.e not using any plists or anything like that? Posts: 1...

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Particle System

@sheshmoshen wrote: Is there a way to clone a particle system, meaning after I create a particle system I want to copy all the data instead of reloading it from a plist file. Posts: 1 Participants: 1...

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Finding position of X,Y

@vishnu_mani wrote: hi,I have a doubt in my project.That is, i have sun like object spinning constantly and after sometimes (next Level) those object anchor point is changing.Hence there is no...

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Cocos2dx Android exception thrown on devices not supporting egl 3.0

@VladCioaba wrote: The problem is in createContext ( Cocos2dxActiviti.java ) if the context fails to initialize egl.eglCreateContext( .. ) will NOT return a NULL pointer. The return will be...

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Incorrect work on tablet

@AlinaKrup wrote: When I run the game in the browser, it works correctly. When I run on the tablet(android), the man who must run, somersault and falls down. But the picture and the distance counter...

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