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Problem with spriteFrames loading with .plist

@Roout wrote: Hello, I've published sprite with Texture Packer(free mode). So settings are: * Algorithm - basic, * Maxsize - 1024. When I'm loading it in the game usually everything is ok, but...

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Cocos2dJS: Some TTF fonts work and Some don't when compiling for iOS. Why is...

@suroorwijdan wrote: I am currently facing this problem with custom TTF fonts. I used the Marker Felt.ttf font from the examples and it works on browser and also when compiling to native iOS. But as...

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Detect tabelt or smartphone

@lucaMZ wrote: Hi!with cocs2dx in c++, is there a simple way to dectect if my app is running on tablet or on smartphone?I need this info for tracking/report iusse, not for graphic.Thanks!L. Posts: 1...

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How to compile for x86_64 in android studio?

@clearmend wrote: So I can't run my game in an emulator because the emulators are using the x86 architecture. I tried installing an emulator with the armeabi architecture but the emulator wouldn't run...

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Creating a layout.xml for ad networks

@tonyw wrote: hi, Trying to get mopub ads working on my cocos2d-x android app. Now, they tell me to add stuff to my app's layout.xml file, but as we know, cocos doesn't use this way of working, and...

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How to cocos2d-x build c++ to android?

@TsubasaOzura wrote: I wondering how to cocos2d-x build c++ to android? Does it convert c++ into java? I need write a document for my university article? Posts: 1 Participants: 1 Read full topic

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Can't run on AVD. INSTALL FAILED NO MATCHING ABIS

@Gdrop wrote: I tried AVD's with Intel 86, Intel 86 x64 CPU/ABI's.I wanted to try ARM, but it's very-very slow.I'm getting the following message: Installation failed with message Failed to finalize...

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How to run Android-studio project on PC without AVD?

@Gdrop wrote: In Unity we can test project in Game View tab - almost instantly, even if final target is Android device.Is there way to run Android Studio Cocos2d-x project in similar manner ?Linux if...

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C++ and Lua support for creator alpha1 released

@zhangxm wrote: Please refer to C++ and Lua support for creator alpha0 released for the usage of the plugin. Compared to alpha0 version, alpha1 version fixed some bugs and add supports more features:...

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Cocos2d-x failed to run in Eclipse with ADT

@eric_nature wrote: Environments:OS: Windows 7 64bitCocos2d-x: 3.14.1ADT bundle: adt-bundle-windows-x86_64-20140702NDK: android-ndk-r13b-windows-x86_64ANT: apache-ant-1.10.1-bin Steps:Execute setup.py...

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Is it safe to use AudioEngine + SimpleAudioEngine

@sevent7 wrote: I have seen a lot of improvement in cocos2d-x 3.15 AudioEngine, but there is still a bug when playing too much sound it will crash sometimes soon (all devices i tested so far, test...

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Mit license notice

@create77 wrote: Hi. I want to ask about license in cocos2d. Do I have to add the MIT license notice or attribution in my game when I want distribute it? I mean this sentence from MIT license: The...

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How to read particle textures from SpriteFrameCache

@sheshmoshen wrote: Hello I'm in the middle of migrating all my graphics to one big sprite sheet to reduce the unnecessary overheadthe problem is with the ParticleSystemQuad that when I read a...

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Tilt object with gamepad's thumbstick

@Gdrop wrote: Would be great if someone could provide a demo project (for those who didn't study cocos yet).The most important - is axes. Object's tilt should be the same as current tilt of axis (left...

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What difference between 2.x and 3.x cocos2d-x version

@pineoc wrote: I want to know about differences cocos2d-x version 2.x and 3.x.Anyone has some information? Posts: 5 Participants: 2 Read full topic

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Facebook Game Room?

@katieJ wrote: Hi, can anyone tell me if I can use cocos2d to build games for Facebook game room? If so would this need to be java script? Posts: 1 Participants: 1 Read full topic

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Cocos2d-x 3.15 + Fabric Crashlytics SDK output folder?

@energyy wrote: @nite @mars3142 Hey, do you know where in 3.15 version is now compiled libs and obj folders? As I see there is no anymore folder obj and libs under /app. Crashlyticis from fabric need...

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[Android] UnsatisfiedLinkError

@0mega wrote: Hello, I am trying to upgrade our project to Cocos2d-x 3.15. In the past I used 3.14 and the commandline, which worked fine, Now I'm trying to build in Android Studio and it complains...

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MacOS Unable to build 3.15 for Android Studio (PosixThreadSupport)

@fdeysel wrote: Does anyone have any idea why i'm not able to build for android. I'm runing : MacOS Sierra 10.12.4NDK : 15.0.3869609-beta1 ...cocos -v Python 2.7.10cocos2d-x-3.15Cocos Console 2.3... I...

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[Android] cocos2d-x 3.15 Release Mode Signing config

@0mega wrote: Hiya, In Cocos2d-x 3.14 and before I could type cocos run -p android -m release and I would get a release build, no questions asked. If I try to run a release build on Cocos2d-x 3.15 in...

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