Problem with spriteFrames loading with .plist
@Roout wrote: Hello, I've published sprite with Texture Packer(free mode). So settings are: * Algorithm - basic, * Maxsize - 1024. When I'm loading it in the game usually everything is ok, but...
View ArticleCocos2dJS: Some TTF fonts work and Some don't when compiling for iOS. Why is...
@suroorwijdan wrote: I am currently facing this problem with custom TTF fonts. I used the Marker Felt.ttf font from the examples and it works on browser and also when compiling to native iOS. But as...
View ArticleDetect tabelt or smartphone
@lucaMZ wrote: Hi!with cocs2dx in c++, is there a simple way to dectect if my app is running on tablet or on smartphone?I need this info for tracking/report iusse, not for graphic.Thanks!L. Posts: 1...
View ArticleHow to compile for x86_64 in android studio?
@clearmend wrote: So I can't run my game in an emulator because the emulators are using the x86 architecture. I tried installing an emulator with the armeabi architecture but the emulator wouldn't run...
View ArticleCreating a layout.xml for ad networks
@tonyw wrote: hi, Trying to get mopub ads working on my cocos2d-x android app. Now, they tell me to add stuff to my app's layout.xml file, but as we know, cocos doesn't use this way of working, and...
View ArticleHow to cocos2d-x build c++ to android?
@TsubasaOzura wrote: I wondering how to cocos2d-x build c++ to android? Does it convert c++ into java? I need write a document for my university article? Posts: 1 Participants: 1 Read full topic
View ArticleCan't run on AVD. INSTALL FAILED NO MATCHING ABIS
@Gdrop wrote: I tried AVD's with Intel 86, Intel 86 x64 CPU/ABI's.I wanted to try ARM, but it's very-very slow.I'm getting the following message: Installation failed with message Failed to finalize...
View ArticleHow to run Android-studio project on PC without AVD?
@Gdrop wrote: In Unity we can test project in Game View tab - almost instantly, even if final target is Android device.Is there way to run Android Studio Cocos2d-x project in similar manner ?Linux if...
View ArticleC++ and Lua support for creator alpha1 released
@zhangxm wrote: Please refer to C++ and Lua support for creator alpha0 released for the usage of the plugin. Compared to alpha0 version, alpha1 version fixed some bugs and add supports more features:...
View ArticleCocos2d-x failed to run in Eclipse with ADT
@eric_nature wrote: Environments:OS: Windows 7 64bitCocos2d-x: 3.14.1ADT bundle: adt-bundle-windows-x86_64-20140702NDK: android-ndk-r13b-windows-x86_64ANT: apache-ant-1.10.1-bin Steps:Execute setup.py...
View ArticleIs it safe to use AudioEngine + SimpleAudioEngine
@sevent7 wrote: I have seen a lot of improvement in cocos2d-x 3.15 AudioEngine, but there is still a bug when playing too much sound it will crash sometimes soon (all devices i tested so far, test...
View ArticleMit license notice
@create77 wrote: Hi. I want to ask about license in cocos2d. Do I have to add the MIT license notice or attribution in my game when I want distribute it? I mean this sentence from MIT license: The...
View ArticleHow to read particle textures from SpriteFrameCache
@sheshmoshen wrote: Hello I'm in the middle of migrating all my graphics to one big sprite sheet to reduce the unnecessary overheadthe problem is with the ParticleSystemQuad that when I read a...
View ArticleTilt object with gamepad's thumbstick
@Gdrop wrote: Would be great if someone could provide a demo project (for those who didn't study cocos yet).The most important - is axes. Object's tilt should be the same as current tilt of axis (left...
View ArticleWhat difference between 2.x and 3.x cocos2d-x version
@pineoc wrote: I want to know about differences cocos2d-x version 2.x and 3.x.Anyone has some information? Posts: 5 Participants: 2 Read full topic
View ArticleFacebook Game Room?
@katieJ wrote: Hi, can anyone tell me if I can use cocos2d to build games for Facebook game room? If so would this need to be java script? Posts: 1 Participants: 1 Read full topic
View ArticleCocos2d-x 3.15 + Fabric Crashlytics SDK output folder?
@energyy wrote: @nite @mars3142 Hey, do you know where in 3.15 version is now compiled libs and obj folders? As I see there is no anymore folder obj and libs under /app. Crashlyticis from fabric need...
View Article[Android] UnsatisfiedLinkError
@0mega wrote: Hello, I am trying to upgrade our project to Cocos2d-x 3.15. In the past I used 3.14 and the commandline, which worked fine, Now I'm trying to build in Android Studio and it complains...
View ArticleMacOS Unable to build 3.15 for Android Studio (PosixThreadSupport)
@fdeysel wrote: Does anyone have any idea why i'm not able to build for android. I'm runing : MacOS Sierra 10.12.4NDK : 15.0.3869609-beta1 ...cocos -v Python 2.7.10cocos2d-x-3.15Cocos Console 2.3... I...
View Article[Android] cocos2d-x 3.15 Release Mode Signing config
@0mega wrote: Hiya, In Cocos2d-x 3.14 and before I could type cocos run -p android -m release and I would get a release build, no questions asked. If I try to run a release build on Cocos2d-x 3.15 in...
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