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Physics performance issue in Android

@Rolling_Panda wrote: The game I have in iOS runs with 60FPS and runs smoothly. But in Android it is not working. How can it be fixed. Ipad Video: Android (One+) Issue in Android: Check the element...

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How to access other font strength in a .ttc for Labels? re-post

@Donmizzi wrote: The question is as topic. I know Labels::CreateWithTTF supports reading .ttc fonts, but how do I access the other font strength that is in the collection? thank you Posts: 2...

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Apple AppStore still accepting V3.17.2

@vkreal2 wrote: Anyone know the Apple AppStore still accepting game made with V3.17.2? Or we need to migrate to v4? Thanks! Posts: 2 Participants: 2 Read full topic

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Screen Resolution for iPhoneX

@Apoorva wrote: Hi I’m using screen resolution of (1024 x 768) with Exact Fit Policy . But on iPhoneX images are stretched with this resolution . So my artist made assest according to (1668 x 768)...

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Audio Engine Problem on Cocos2dx 3.17-2

@arturapps wrote: Hi people, my name is Artur. I’ve been developing a game with cocos 2dx for since a long time, and I’ve been using Simple Audio engine on this game until recently, when I decided to...

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Mouse Features (Continue Topic)

@lmartinignacio wrote: To continue this topic: Is Cocos2d-x suitable for Windows & Android development? C++ Hi lmartinignacio. Thanks for your input. That is a bit concerning. Personally I prefer...

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CLion debug mode not working on macOS Catalina

@fgnoe wrote: Hi, I used to test my game debugging on CLion, as a cmake project, a couple days ago I updated to catalina and when I try to run my game on debug mode, it builds correctly, but the game...

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Metal grab texture behind node

@Darren wrote: Hi, i have this functionality that uses glCopyTexImage2d to get the background texture in between renders (based on z order), to apply some blur shader to the final output image within...

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How to download manifest file from remote server?

@john_daniel wrote: Hi everyone, I have an issue when I download manifest file from remote server using cc.loader.getXMLHttpRequest() on Android, but work well on IOS. The function onreadystatechange...

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Android: Crash randomly in ScriptingCore::executeFunctionWithOwner, samsung...

@nhquynam wrote: Hi guys, I’m new to cocos2d-js, I’m developing a turn-based game, and met some random crash on Android. Cocos2dx: 3.14.1, Javascript Target android 28, arm-v7a, arm-v8a Most crashes...

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V4 support Spine 3.8 now

@zhangxm wrote: As the title says, v4 now supports Spine 3.8. You can refer to this doc about how to use Spine in v4. Or you can get latest v4 codes from github to use it. Posts: 3 Participants: 3...

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Centering the sprite and getting touch response on it

@rahul_d_v wrote: Hey all, I was trying to position a sprite into the center of the scene and getting a touch response on it. But in the output, the sprite is showing in a side of the scene and the...

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libc++abi.dylib crash

@sayem_musk wrote: From Crashlytics i am getting this kind of crashes libc++abi.dylib its only happening in ios. There is no problem for android i could not figure out what casing this crashes From...

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libc.so crash in android

@sayem_musk wrote: From Crashlytics i am getting this kind of crashes libc.so its only happening in android. There is no problem for android ios. i could not figure out what casing this crashes Posts:...

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Compile for x86_64. Android studio cocos 3.17

@smappl wrote: Hello guys. I have problem. How can I build apk with x86_64 support. Or how build project without x86, only for arm . In gradle prop - PROP_APP_ABI=armeabi-v7a:arm64-v8a . In...

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ScrollView broken on cocos2d-x v4.0

@pccsoares wrote: Since I upgraded my game to cocos2d-x v4.0 that all my ScrollView tables are broken, as the contents overflow the table. Looking into the source of the ScrollView class I see that...

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Touch event for subview

@Chino9 wrote: Hello , i have the following problem. I am develop AR app and i have an subview contain AR VIEW , every is okay except touch events are swallowed for eaglview and not reach to ARVIEW. I...

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Cocos2d-x v4 missing .xcodeproj file after installing

@piratejack1187 wrote: I download Cocos2d-x v4 and create a new C++ project by terminal. But after installed, I don’t find the .xcodeproj file on proj.ios_mac folder. What’s the problem? How to open...

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APK expansions file

@fabrice wrote: Hello, excuse me for my poor english. Let’s introduce myself. I use cocos2dx 3.17 Thanks for reading I achieved a very big game (4 years to code by myself), perhaps the biggest game...

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How to use Script component (ComponentJS)

@isonnymichael wrote: I have project created by C++ cocos2dx 3.17.2, and I want to use Script component. According to the documentation,...

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