@Farrel7786729 wrote:
I have an issuue with replacing scenes: scene replacement goes on for 5 to 10 seconds. I thought that this problem is caused by heavy initialization sequences (I'm using 2048*1536 resolution and I also happen to load lot's of animations), so I "extracted" some heavy initialization routines via creating some kind of cache and preloading some resources while playing "Loading" animation. That didn't help, regretably. So it seems that the main problem is actual scene rendering routine.
Is there any way to speed the application up (some hacks for manual texture rendering, maybe)? Alternativelly I'm looking for a technique to keep "Loading" animation running, until my next scene is 100% ready: all actions and animations are stopped right after replaceScene is called, so I ither need a hack to run this animation until scene replacement is finished, or do something in order to speed up replaceScene routine itself.
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