@sevent7 wrote:
I have seen a lot of improvement in cocos2d-x 3.15 AudioEngine, but there is still a bug when playing too much sound it will crash sometimes soon (all devices i tested so far, test play for about 10 minutes). I can just use SimpleAudioEngine to play effect, but i need AudioEngine function to play more than 1 BGM and other function like endListener.
Is it okay to use both of them in one project? i have tried it and nothing bad happen yet, but there is a warning in cocos2d-x 3.15 AppDelegate.cpp file to just use one, so what is the reason?
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