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How to Get LocalTime and Timezone

@WappnotechDevloper wrote: hello there, i am developing an android game in which i change background as per time, means if a player plays game during daytime then it will show light background, and if...

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[Squally] We're open sourcing our cocos2d-x game!

@zcanann wrote: Hey everyone! We’ve been developing our game with cocos2d-x for about a year now. Squally is a 2D platformer JRPG designed to teach low-level computer science. The repository can be...

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signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)

@rollingpandaarts wrote: pid: 0, tid: 0 >>> bundleID <<< backtrace: #00 pc 0000000000000004 #01 pc 000000000018d41b /system/lib/libwebviewchromium.so #02 pc 0000000000194521...

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Creating a texture dynamically

@xerosugar wrote: I want to be able to pick multiple tiles from my tilesheet and “stamp” them onto a new texture which will become a sprite. I can do it once, but when I try to do it a second time the...

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Android Studio: Native build fails after and upgrade

@pfedor wrote: Hi all. I just foolishly upgraded Android Studio and gradle, and now I cannot build my game. The error message is: Build command failed. Error while executing process...

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Github C++ MotionStreak batch node

@tdebock wrote: After I solved the issues of wanting to batch MotionStreak nodes with the same texture into 1 draw call, I went ahead and abstracted the code for a public GitHub repo. GitHub...

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Undefined reference to cocos2d::unzOpen() on Windows

@QuincyHe wrote: Hi! I tried to use features defined in ./external/unzip/unzip.h with Cocos2d-x V 3.17.2 but it throws this error, as if this function was not implemented… Apparently it has its...

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Game looks blur in Chrome Browser

@Yathiraj_karkera wrote: The game looks blur when I run in the android chrome browser. Posts: 1 Participants: 1 Read full topic

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Button isn't appearing (Android)

@Mamoxinch wrote: My button appears to be completely absent, or shifted in layers. I have setup a button like so (the method and header declaration isn’t relevant for this topic): Button =...

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a new lua binding layer for cocos2dx base on lua gc

@codetypes wrote: Recently, i design a new lua binding layer for cocos2dx, and it controls life cycle of c++ object by lua gc. Feature: manage c++ object by lua gc, it more friendly to developer. the...

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a new lua binding layer for cocos2dx base on lua gc

@codetypes wrote: (topic withdrawn by author, will be automatically deleted in 24 hours unless flagged) Posts: 1 Participants: 1 Read full topic

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BUG. When bluetooth controller connects, editbox disappear

@overcocos wrote: Hi, I found that with some game controllers, when I connect, the editbox will disappear. Here’s a video showing it....

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Way to launch keyboard without visual textbox

@ebouchard wrote: Is there a way to achieve it? I’ve seen other threads (a few years old) with no answer. I’ve looked at textfield and EditBox, but they both have a visual box on the screen associated...

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JNIHelper isn't aware of java class

@Apollo18 wrote: I’m trying to call a java function from a C++ class. Here’s what I’ve done: 1.) Created a class in Android Studio called “AdHelper” in the app/src/com/myCompany folder. It has a...

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Why AudioEngine audioState is ERROR?

@JohnJose wrote: Hi, i am using a slider in audio. when i change the slider percent, some times it play audio, other time audioEngine returning ERROR as audioState. anyone Please help me to solve...

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How to get widget (Button) "world" size?

@serpri wrote: Hello. How to get widget (Button) “world” size (after all scale, anchor and other transformations I’ve done to it)? Like I get widget getWorldPosition(); Thank you. Posts: 2...

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Problem About Spritesheet Animation

@Refetizm wrote: Hi everyone, I wrote that code for spritesheet animation. But it gives error about pushBack() function. Where is the problem about this code ? SpriteBatchNode* spriteBatchNode =...

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Low frame rate issue

@mhmtemnacr wrote: Hi. Im making a game using cocos2dx 3.17.2 (on android) The game is not running smoothly, fps is low. Especially on some devices. There is too much code inside schedule( … )...

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Physics behave different in iphone and ipad air simulator

@chiragkevadiya wrote: cocos2dx 3.17.1 version (chipmunk physics and Box2d physics ) i just create 1 ball body and apply velocity Vec2(0,100); in iphone simulator when i apply velocity ball is jump up...

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How to create a simple spin wheel using cocos2d-js?

@mehedi wrote: Hi there! I am just learning cocos2d js. I know how to move/rotate/jump a sprite. Now I want to create a spin wheel by using cocos2d js but I am confused about logic. How can I create...

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