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Cocos2dx linux cannot find libglew

@gustxw wrote: Hello, I am using cocos2dx on linux When I run command cocos run -p linux I get /home/gust/Desktop/myproject/bin/debug/linux/myproject: error while loading shared libraries:...

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Can we remove TIFF in v4?

@zhangxm wrote: It seems TIFF is not used in games, and i can not find any TIFF related issues. Can we remove it in v4? I create this ticket because i found some test cases in cpp-tests use TIFF. But...

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MacOS - (Possible Fix) linker command failed with exit code 1

@OrganFarmer wrote: Hello, I’ve seen this error appear on the forums more than a handful of times, so I thought I’d share my own method of fixing it. Warning: The reason for this error is many sided,...

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TextField Android question/problem

@ComputerDev wrote: Is something exist to disable the “white background” showing in Android while using ui::TextField because in iOS I show only the keyboard connected to a Label and it’s what I want!...

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SDKBOX facebook listeners not working

@TheKeeper wrote: I dont know what I am doing wrong, but my facebook listeners ONlogin, onAPI , onPermission etc are not triggering after login. Even straight logic as below is not working… I tried...

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How to handle runtime resolution change on Android

@mariano_ps wrote: Hey, I’m trying to handle switching resolutions from Settings on Android while the game is running and after some experimenting I haven’t found out how to do that. So you can see...

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Jump Script Error

@Refetizm wrote: Hi everyone, I wrote a code for jumping. But it gives this error. new-error2.jpg1920×1029 789 KB I upload all my classes to github Posts: 2 Participants: 2 Read full topic

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iOS: TMS-90809: Deprecated API Usage - UIWebView

@kds wrote: Hi there, After I uploaded new test build to AppStore I got a message: ITMS-90809: Deprecated API Usage - Apple will stop accepting submissions of apps that use UIWebView APIs . See...

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My android app keeps stopping

@Mamoxinch wrote: (topic withdrawn by author, will be automatically deleted in 24 hours unless flagged) Posts: 1 Participants: 1 Read full topic

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Experimental AudioEngine Android mp3 Volume

@dirtyshadows wrote: Hello, everyone i have strange problem with version 3.17.2 with android devices after upgrade from 3.11, the experimental audio engine started to cause problems with the volume of...

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Update/Visit Sprite on Render Texture From Another Thread

@Katoch wrote: I my coloring app which use flood fill make the app unresponsive and lots of ANR being reported on play dashboard. I Have tried to use std thread but when i visit any any sprite /Image...

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Issues upgrading from v2.X to 3.17

@PWiggin wrote: I feel woefully behind the times with everything that has been happening with cocos2d-x since my last release nearly 3 years ago. It’s also been a while since I’ve coded anything, and...

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I can't compile cocos2d-x project on Linux. I think the problem related to...

@ibrahimak wrote: Hi. I’ve installed Cocos2d-x on KDE Neon Linux distro. I created a new cocos2d-x project like this: cocos new MyGameCpp -p com.mygamecpp -l cpp -d . Then I’ve tried to compile the...

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Cocos2d-x built Pokemon Masters hits big on mobile charts!

@CocosMarketing wrote: If you didn’t know already, Pokemon Masters is the biggest game of September, and it’s only a few days old. We’re lucky to have DeNA use Cocos2d-x as part of their game and have...

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Need help with my Cocos2d JS game

@Roda1006 wrote: Dear Sirs, I’m doing a project from Cocos2d JS, I made a game in Flappy Birds type. My problem is that I wish my character was not jumping upwards but downwards, meaning that gravity...

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Need to load image from SpriteFrameCache ( plist files ) with...

@dragon0962 wrote: Hi all, I need a feature for RichText::createWithXML function regarding loading image ! Can we add attribute textureResType (local or plist ) in <img /> tag ? Ex: auto...

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Sudden problems running my game on Windows (cocos2dx 3.16)

@dogwalker wrote: Two players, including a beta tester who has been testing my new version for over a month, have emailed me separately that suddenly my game won’t launch for them. In fact, all of a...

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Mask screen adaptability issue

@Mamoxinch wrote: Hello, I set up a sprite and it’s mask in the ensuing manner: Sprite = Sprite::create("sprite.png"); Sprite ->setPosition(visibleSize.width / -30 + origin.x, visibleSize.height /...

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Reacting to Dark Mode for ios 13

@kerryk wrote: Hi! I want my cocos game to react to dark mode change on ios 13 like the following video:...

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Problem with cocos2dx 3.17.2 c++ Android

@jeevs wrote: Classes/AppDelegate.cpp:132: error: undefined reference to ‘SettingsLayer::createScene()’ clang++: error: linker command failed with exit code 1 (use -v to see invocation) ninja: build...

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