Quantcast
Channel: cocos2d-x - Cocos Forums
Browsing all 2748 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

Cocos2dx framework only have js framework

@brighthead1995 wrote: Two questions: how to use the command “cocos framework” in command line, i put in the command like this: “cocos framework -h”, and get error response, and i can not find any...

View Article


Undefined symbols for architecture arm64 in cocos 2d-x 3.10 project

@FelixFox wrote: Hello, I’m working on an (five years) old cocos2dx project and I’m getting the following errors when debugging for AppleTV Xcode 11 / tvOS 13 / cocos 2d-x 3.10 Apple Mach-O Linker...

View Article


iOS13 + tvOS13 error: MPMoviePlayerController is no longer available

@FelixFox wrote: Apple no longer supports MPMoviePlayerController in iOS13 + tvOS13 causing the following error when running on xcode11: *** Terminating app due to uncaught exception...

View Article

Mac OS Catalina - System labels

@kmaker wrote: Hi, I just updated to macOS Catalina and system labels (like the ones created with cocos2d::Label::createWithSystemFont) are not showing properly. Following the code in Device-mac.mm,...

View Article

macOS 10.15 and iOS 13 bug fixes

@slackmoehrle wrote: Hi Everyone, Just FYI, some issues that occur on macOS 10.15 (Catalina) and iOS 13 have indeed been fixed in our GitHub repo. System font label rendering issue on macOS Catalina....

View Article


--- Article Removed ---

*** *** *** RSSing Note: Article removed by member request. *** ***

View Article

Image may be NSFW.
Clik here to view.

Migrate 32bit apps to 64bit android cocos

@Breakout wrote: Hi all. Once I bought 14 apps with cocos framework, but don’t know cocos technology and I have to migrate them to 64bit versions, according to google play requirements. I don’t know...

View Article

AudioEngine docs?

@digimikeh wrote: hI ! i want to do a volume fade for my bgm when start and end a scene… however, there is no implementation for volume change on SimpleAudioEngine, so i need to switch to AudioEngine,...

View Article


Is Renderer::beginRenderPass() doing too much?

@trojanfoe wrote: I noticed that when doing a frame capture on Xcode that there were repeated setting of the viewport, winding mode, scissor rect, etc. that would customarily be done once, at the very...

View Article


--- Article Removed ---

*** *** *** RSSing Note: Article removed by member request. *** ***

View Article

Image may be NSFW.
Clik here to view.

Collisions with DragonBones animations

@PEHM wrote: Hi, i am using dragonbones to make skeletal animations. I’ve imported the swordsman data into my cocos proyect and now, i want to make that the attack animation generates collisions with...

View Article

Character code instead of key code

@AndreyFomin wrote: I heed to detect character code typed on the keyboard. The event onKeyPressed returns key code but I need character code instead because I have different actions for ‘{’ and ‘[’,...

View Article

Android bottom inset

@DanielRossler wrote: How do I get, for android phones that has rounded corners on the bottom, Samsung Galaxy S10, for example, the bottom margin size that I should exclude from my display ? There is...

View Article


cmake x86_64 Android problem with PluginIAP

@ComputerDev wrote: Hello there, " Starting August 1, 2019, your apps published on Google Play will need to support[64-bit architectures." So I tried by adding x86_64 to PROP_APP_ABI but I get this...

View Article

Rework CMake Xcode support

@trojanfoe wrote: It seems the mandatory use of cmake in the upcoming v4 branch has come as something of a shock to some users and I have spent some time recently customizing the cmake process to my...

View Article


log() only works with string literals..

@digimikeh wrote: Hello friends… i would like to print a variable value into console, but it is not doing… void init(){ //... all default events and expressions... this->scheduleUpdate(); } void...

View Article

V4 would be a good time to move things forward?

@trojanfoe wrote: With the release of v4 looming on the horizon, I think it would be a good time to make code-breaking changes. Move from C++11 to C++14 to gain fundamental language benefits. Move...

View Article


display sprite from URL

@Hemchand wrote: I am getting this error: ‘SecurityError: The operation is insecure.’ for this code: var winSize = cc.director.getWinSize(); var that = this; var imageURL =...

View Article

Unknown Crash in android

@shaktiraj wrote: Cocos2dx version 3.17.2 and ndk 19.2.5345600 Crash log(i have changed package name) pid: 0, tid: 0 >>> com.demo.game <<< backtrace: #00 pc 0000000000049df4...

View Article

Image may be NSFW.
Clik here to view.

Problems with NDK not supporting c++ 14

@themronion wrote: Hello there again! Three days i’ve been trying to make my win32 project work, finally got it. Now i have a problem with the android project. I guess the compiler doesn’t recognize...

View Article
Browsing all 2748 articles
Browse latest View live